Bliensen + MaiTai – Mille Colori

I just noticed that I forgot to blog Bliensen + MaiTai’s latest release, the Mille Colori Jewelry o.o.

Some fashion blogger were faster than me :).

So, here it is, with a little delay:  Made of colourful mosaic pearls, necklaces and bracelets come in five colour combinations. The earrings are colour-scripted.

Bliensen + MaiTai Mille Colori - Necklace

Bliensen + MaiTai Mille Colori - Bracelets

Bliensen + MaiTai Mille Colori - Earrings Kopie

Available at:

Bliensen + MaiTai Mainstore:

Bliensen + MaiTai @ Albero:

Bliensen + MaiTai @ Harold:

and Bliensen + MaiTai @ Le.Look :

PS: Important Info about SL-Glitch

If you are using the 1.23 viewer, you might have problems with certain high-detailed items: when you zoom in, some of the prims will disappear. This affects mainly high-detailed jewelry which is built with sculpties – i.e. the necklace shown above (the bracelets and earrings should be fine).

With the new viewer, Linden Lab has changed a certain default graphic setting – without informing or warning anyone in advance. They lowered the default maximum number of rendered vertices, apparently in order to “keep framerate up” for users with older graphic cards. The result is: with the default setting certain items don’t rez completely – in simple words: they look broken when you zoom closer.

If your jewelry doesn’t rez properly under the 1.23 viewer, you can fix this:

Open the ‘advanced’-menu in your main-tool-bar (if you can’t see the advanced-header, press ctrl-alt-d or on a mac: opt-crtl-d).

Go to ‘debug settings’

Type “renderMaxNodSize” into the small window which will pop up

Change the number to anything above 6000 – with a good graphic card you can even set it to 8000

Wait a few seconds – and voila, there are your prims.

The issue is known and reported (actually it’s already known for several months – and it’s hard to understand why it still exists). Lindens have promised that it will be fixed – we just don’t know when. A lot of high-quality-stuff is affected – and a lot of designers. Please support us by voting on the following Second Life JIRA-issue:


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